Penda

A day in a random forest don't hurt? But it hurt Penda, once a little Panda, but turned into a Mythic after the big Mythic Amber Wave. He will do anything to protect his friends.

Role: Control

Overview
Penda is a Great Fire Control Mythic with access to Stun, he can also single target Possess a enemy. Penda has a high life, and with his skills he can apply Damage Protection making this control beast a not easy target to kill. Penda can also Mega-Stun a single enemy. He has access to a single torture Poison.

Pros:


 * Amazing Life and Speed
 * Amazing Skills
 * Amazing Choice of Denial
 * Able to be revived with its Essence Relic

Cons:


 * Horrible Power
 * Horrible Trait
 * Easily stopped by MegaTaunt or Dodge Area
 * Very high cooldowns on Control skills
 * Banner has no effect on this monster

Recommended Moveset

 * Mega Head (Mega Stun - 69s, 3 CD)
 * The Outcome (AoE Nature 40 Dmg + Poison + Self Damage Protection 50% - 35s, 2 CD)
 * Stunning Perms (AoE Nature 20 Dmg + Stun + Poison - 46s, 3 CD)
 * Possessing Hands (50 Nature Dmg + Possession - 47s, 4 CD)

Recommended Allies

 * Like any control monster, you'll need a second monster to clense the enemies MegaTaunt, or protections, and must be aware of Dodge Area.

Counters

 * Any monster with Immunity to Possession, Stun or Control Immunity will not be stopped by Penda. Due to his inability to disable traits or remove positive effects.